p. 111-112. 2p.
The purpose of this study was to identify the appropriate learning environment for reflective learning during a five-day wilderness adventure program by measuring participant's perception of "yutori", which was a similar concept to "leisure as a state of mind" using Experience Sampling Method (ESM). This study was conducted under the assumption that a learning environment where participants· perceive "yutori', is appropriate for spontaneous reflective learning, based on Nishino's studies that positive mood appears when perceiving "yutori" (Nishino & Chinen, 1998) and that perception of "yutori" relates to intrinsic motivation and freedom of choice for the behavior (Nishino, 1999).
"Using Experience Sampling Method to Understand the Environment for Reflective Learning,"
Research in Outdoor Education: Vol. 7, Article 15.
Available at: https://digitalcommons.cortland.edu/reseoutded/vol7/iss1/15